๐Ÿ“š Through History - Core Concepts

Student Name: ___________________ Date: ___________

๐ŸŽฏ What This Game Is About

You will manage an ancient civilization from 50,000 BCE to 362 CE. Your civilization will grow, face challenges, and compete for survival. You track everything on paper while your teacher controls the timeline.

๐Ÿ“Š Core Stats Explained

๐Ÿ  HOUSES & POPULATION
Houses: The number of population units you have
Population: Equals your houses (or houses ร— 2 after year 480 BCE)
Population Capacity: Maximum houses you can have
โ†’ When you hit capacity, you stop growing!
๐ŸŒพ FERTILITY
How many houses you gain each turn during growth phase
โ†’ Higher fertility = faster growth
๐Ÿ”จ INDUSTRY
Points you can spend to build structures (temples, walls, etc.)
Industry Left: How many points you have left this turn
โ†’ Resets to full at the start of each turn
โš”๏ธ MILITARY
Martial: Offensive power for attacking
Defense: Defensive power when attacked
โ†’ Used for warfare and barbarian attacks
๐Ÿงช SCIENCE
Technological advancement - needed for advanced buildings
โ†’ Get +3 science when you gain writing systems
๐ŸŽญ CULTURE & FAITH
Culture: Cultural development and influence
Faith: Religious/spiritual power
โ†’ Boosted by temples and cultural stages

โœจ Traits System

Choose 1-2 traits at start. Traits provide permanent bonuses and help you pass saving throws!

Trait Effect
Industrious 2ร— industry production
Intelligence 2ร— science output
Strength 2ร— martial power
Health +2 fertility
Creativity 2ร— culture generation
Wisdom 2ร— faith accumulation
Beauty +1 diplomacy

๐ŸŽญ Cultural Stages

Your civilization progresses through stages. Each stage gives bonuses during growth!

1๏ธโƒฃ BARBARISM (Starting stage)
Each turn: Choose +50% martial OR +50% fertility
2๏ธโƒฃ CLASSICAL (After ~5 advances)
Each turn: Choose +50% science OR +50% faith
3๏ธโƒฃ IMPERIAL (After ~10 advances)
Each turn: Choose +50% industry OR +50% martial
4๏ธโƒฃ DECLINE (Triggered by events)
ALL stats permanently halved - irreversible!

๐ŸŽฒ Saving Throws

When disaster strikes, you make a saving throw:

How to Pass:
1. If you have the trait mentioned โ†’ AUTO-PASS โœ…
2. If your relevant stat โ‰ฅ DC number โ†’ PASS โœ…
3. Otherwise โ†’ FAIL โŒ

Examples:

๐Ÿ—๏ธ Building Structures

Structure Cost Effect
Temple 10 industry +2 faith
Amphitheater 10 industry +3 culture, -1 faith
Wall 10 industry +1 defense vs barbarians
Archimedes Tower 20 industry +20 defense (requires 30 science)

๐ŸŽฏ Key Terms


Remember: Listen to your teacher's announcements carefully!
Update your worksheet after every event.