You will manage an ancient civilization from 50,000 BCE to 362 CE. Your civilization will grow, face challenges, and compete for survival. You track everything on paper while your teacher controls the timeline.
๐ Core Stats Explained
๐ HOUSES & POPULATION Houses: The number of population units you have Population: Equals your houses (or houses ร 2 after year 480 BCE) Population Capacity: Maximum houses you can have โ When you hit capacity, you stop growing!
๐พ FERTILITY
How many houses you gain each turn during growth phase โ Higher fertility = faster growth
๐จ INDUSTRY
Points you can spend to build structures (temples, walls, etc.) Industry Left: How many points you have left this turn โ Resets to full at the start of each turn
โ๏ธ MILITARY Martial: Offensive power for attacking Defense: Defensive power when attacked โ Used for warfare and barbarian attacks
๐งช SCIENCE
Technological advancement - needed for advanced buildings โ Get +3 science when you gain writing systems
๐ญ CULTURE & FAITH Culture: Cultural development and influence Faith: Religious/spiritual power โ Boosted by temples and cultural stages
โจ Traits System
Choose 1-2 traits at start. Traits provide permanent bonuses and help you pass saving throws!
Trait
Effect
Industrious
2ร industry production
Intelligence
2ร science output
Strength
2ร martial power
Health
+2 fertility
Creativity
2ร culture generation
Wisdom
2ร faith accumulation
Beauty
+1 diplomacy
๐ญ Cultural Stages
Your civilization progresses through stages. Each stage gives bonuses during growth!
1๏ธโฃ BARBARISM (Starting stage)
Each turn: Choose +50% martial OR +50% fertility
2๏ธโฃ CLASSICAL (After ~5 advances)
Each turn: Choose +50% science OR +50% faith
3๏ธโฃ IMPERIAL (After ~10 advances)
Each turn: Choose +50% industry OR +50% martial
4๏ธโฃ DECLINE (Triggered by events)
ALL stats permanently halved - irreversible!
๐ฒ Saving Throws
When disaster strikes, you make a saving throw:
How to Pass:
1. If you have the trait mentioned โ AUTO-PASS โ
2. If your relevant stat โฅ DC number โ PASS โ
3. Otherwise โ FAIL โ
Examples:
Health Saving Throw (DC 10): Have Health trait OR fertility โฅ 10
Strength Saving Throw (DC 20): Have Strength trait OR martial โฅ 20
Wisdom Saving Throw (DC 35): Have Wisdom trait OR faith โฅ 35
๐๏ธ Building Structures
Structure
Cost
Effect
Temple
10 industry
+2 faith
Amphitheater
10 industry
+3 culture, -1 faith
Wall
10 industry
+1 defense vs barbarians
Archimedes Tower
20 industry
+20 defense (requires 30 science)
๐ฏ Key Terms
Region: Geographic area (Egypt, Greece, Rome, etc.)
DC (Difficulty Class): Number you must meet or exceed
Conquered: Your civilization is eliminated from play
Wonder: Unique structure with special bonuses
Remember: Listen to your teacher's announcements carefully!
Update your worksheet after every event.