The Growth Phase happens EVERY TURN after your teacher announces an event and before you take actions. This is when your civilization grows in size and power!
📝 Step-by-Step Walkthrough
1Add Fertility to Houses
Add your fertility stat to your current houses, but DON'T exceed your population capacity!
New Houses = Current Houses + Fertility BUT: New Houses cannot exceed Population Capacity
2Update Population
Calculate your population based on the current year:
Before 480 BCE: Population = Houses × 1 After 480 BCE: Population = Houses × 2
3Choose Cultural Stage Bonus
Based on your cultural stage, choose ONE bonus to apply:
Stage
Choose ONE Bonus
Barbarism
+50% martial OR +50% fertility
Classical
+50% science OR +50% faith
Imperial
+50% industry OR +50% martial
4Calculate Base Stats from Population
Use the formulas below to calculate your base stats:
Fertility = Population ÷ 10 (round down)
Industry = Population ÷ 5 (round down)
Martial = Population ÷ 10 (round down)
Defense = Population ÷ 10 (round down)
Science = Population ÷ 10 (round down)
Culture = Population ÷ 10 (round down)
5Apply Trait Multipliers
If you have traits, multiply the relevant stats by 2:
Industrious: Industry × 2
Intelligence: Science × 2
Strength: Martial × 2
Health: Fertility + 2
Creativity: Culture × 2
Wisdom: Faith × 2
6Add Building Bonuses
Add bonuses from structures you've built:
Temples: +2 faith each
Amphitheaters: +3 culture, -1 faith each
Walls: +1 defense each
Archimedes Tower: +20 defense
7Apply Cultural Stage Bonus (from Step 3)
Now apply the bonus you chose in Step 3:
If you chose +50% martial: multiply martial by 1.5
If you chose +50% fertility: multiply fertility by 1.5
(etc.)
8Reset Industry Left
Your "Industry Left" equals your full Industry stat (any unused industry from last turn is lost)
💡 Complete Example: Egypt's Growth Phase
Starting Status (Year 3,000 BCE):
• Houses: 20
• Population Capacity: 100
• Fertility: 5
• Trait: Strength (2× martial)
• Cultural Stage: Barbarism
• Buildings: 2 Temples, 1 Wall